Products

Products

A list of products provided by ALDSU are outlined below.  ALDSU uses the range of products available to deliver an integrated solution that provides both the tools and knowledge to satisfy your unique requirement.  Combining creative training opportunities with world-leading simulations, ALDSU offers realistic, flexible and cost effective training opportunities to learn and develop.

Our Products

Steel Beasts Professional (SB Pro) Simulation

SB Pro is developed by eSim Games, an independent American software developer specialising in PC-based vehicle-centric simulations of Combined Arms (CA) combat tactics at Battalion level and below and is unsurpassed in its quality-to-price ratio.  Suitable to use as part of a unit training system, typical learning scenarios are gunnery training (if combined with specialised hardware like gunnery handle replicas), crew procedure training, battle drills at Platoon level, tactical planning/education at Battalion level/Battle Group and below, and up to Brigade level as a constructive simulation.  Steel Beasts Pro integrates with Battlefield Management Systems (BMS) other simulation systems hardware (like containerized crew simulators) real combat vehicles (with the help of appended trainer systems, or by direct integration).  

Desktop Trainer.  As a desktop trainer, integrated with BMS and using gunnery handle replicas, Steel Beasts Professional offers a wide range of functionality. This complements traditional simulator training for better crew preparation prior to simulator rotations, and better retainment of acquired know-how and skills after simulator training, or even during deployment where patrol and guard duty might otherwise result in a deterioration of skills in medium and high intensity combined arms operations.


 

AFV Sim Simulated Control Systems

Emulated controls manufactured by AFV Sim can be used in Steel Beasts Pro, adding to immersion experience. AFV Sim specialises in supplying simulation training devices to assist training the gunners, commanders and drivers of armoured land vehicles and platforms. The controls can be used with COTS PCs and simulation software as part-task desktop trainers to develop and sustain both basic and advanced skill levels, or integrated into high fidelity simulator systems. AFV Sim can also provide a USB interface for OE controls or obsolete systems.

AFV Sim have supplied simulation training devices to military end users or defence companies in 21 countries including the USA, Sweden, Denmark, Austria, UK, Finland and the Netherlands.

CV9035DK/NL GUNNER CONTROL HANDLE
Desktop CV9035 Gunner Control Handle
challenger 2 Gunner Control Handle
Challenger 2 Gunner Control Handle

 


 

Calytrix LVC Game 

At a marketing level the integration of different simulations, almost always from different vendors, is trivialized to almost ‘plug and play’, however the realities are quite different. 

Live, Virtual and Constructive (LVC) systems integration is driven by standards, and there are many to choose from. Calytrix's suite of LVC Game products allow the most popular serious games and training systems to connect directly with one another, and with military standard C2 and simulation systems.

Using LVC Game, Calytrix has developed a number of off-the-shelf products to support the most widely deployed games-based training systems so that users have an instant solution to solve their integration problems. No coding or development experience is required - these are off-the-shelf products that are ready to go.  LVC Game also ships as a Software Development Kit (SDK) to allow the creators of custom systems to rapidly add DIS/HLA/C2 capabilities to their products without having to write their own solution, gaining not only an immediate, extended feature set, but the ability to leverage a proven technology base that is continually updated and fully supported.

Whether you are the user of a training system, or writing your own, LVC Game has a solution to quickly and efficiently link in to the live, virtual and constructive domains.

Importantly, as an end-user you have peace of mind that any system you acquire that uses LVC-Game for its systems integration will connect seamlessly into your training environment. Whether it is based on DIS or HLA, uses the RPR FOM version one or two, or even the JLCCTC ERF, LVC Game will take care of the details.


 

Trian3DBuilder 6 Database Generation System

Trian3DBuilder sets new standards for the creation and editing of digital landscapes.  Due to its novel workflow, Trian3DBuilder is fast and intuitive to learn and at the same time the most powerful terrain generation tool currently on the market. The software allows customers to create terrain databases in a multitude of formats for various applications and simulation systems.

Trian3DBuilder is also very flexible. The SDK of Trian3DBuilder 6 allows you to control almost any part of the software and to develop your own plug-ins to optimally integrate Trian3DBuilder into your own individual workflow.  Create large-scale detailed areas for your real-time applications based on image, height and vector data within the shortest time.

Key Features Include:

  • Geospecific, geotypic and generic databases
  • Ease of use, rapid database design and creation
  • Verification in integrated 3D viewer
  • Highly realistic, huge 3D environments with WYSIWYG editing
  • Generation of complex street networks with OpenDrive export
  • Generation of airports and buildings
  • Export in OpenSceneGraph, FLT/MFT, GDB, FBX, VBS2, Steel Beasts Pro, OBJ, STL, COLLADA, Havok Vision Engine
  • Multi-core and 64-bit support
  • Project wizard
  • SDK

Apart from high-quality geospecific databases, photorealistic geotypical and generic terrains can also be created comfortably. The data is optimized for real-time rendering and saved in standard formats.

The processing of vector data provides manifold opportunities to refine the landscapes: Place objects, create complex road networks in seconds, cut waters in the landscape geometry and much more.


 

Titan Vanguard Common Synthetic Environment (CSE)

Exclusively built on the Outerra simulation engine, Titan Integrated Military (Titan IM) and Calytrix Technologies have joined forces to release Titan Vanguard Common Synthetic Environment (CSE): a new ‘whole of world’ simulation environment.  Providing a Holistic Simulation Environment that allows for realistic training of TTPs at any scale and any point in the world across both military and civilian/emergency response applications, Titan CSE aims to collapse virtual, constructive and serious gaming capabilities into a single open environment — allowing “First Person Shooter” capabilities to truly exist in the same environment as high-end flight simulation and global Command & Control systems.

Titan CSE is the first virtual environment that can realistically provide a Unifying Platform for existing simulation capabilities to interoperate in Air, Land, Sea and Space with Global Interoperability. This expands simulation beyond the traditional “Part Task Trainers” to cover everything from Modelling and Pre-Production Prototypes through to Experimentation, Test and Evaluation, with a wide gamut of training capability in-between.

The major innovations of Titan CSE include:

  • A Global Battlefield
    • Complete rendering of entire planet
    • Procedural algorithm renders any resolution source data allowing low and high fidelity data to be used
    • Air, land, sea and space in simultaneous operations worldwide
    • Object fidelity measured in centimetres (15cm) not metres 
  • Real-Time Terrain Editing Tools
    • Standard internal tools allow point & click laying of roads and buildings with foundations
    • Real-time terrain deformation for cratering effects and terrain modifications
    • Real-time placement of geospecific or geotypical buildings
  • Open Design Philosophy
    • Open User Interface — HTML5/CSS — including direct HMI rendering into Titan Vanguard
    • Open development tools including native Javascript support, node.JS interfaces and a direct C++ API
    • Open Entity Configuration, allowing users to modify characteristics of Vehicles and Weapons without returning to OEM
    • Open standard model and terrain data formats
  • Web Integration
    • User Interface built on Google Chromium
    • Display media and web pages and integrate web-apps directly in Titan Vanguard
    • Real-time social media feeds and maps (Google Maps, OSM, Tweeter, etc)
    • Link to external device browsers via node.js

Titan Vanguard


 

Calytrix Comm Net Radio.

Calytrix Comm Net Radio (CNR) is a family of affordable simulated radio and intercom products. The CNR suite provides a full set of communications services from basic voice communications through to highly realistic environmental degradation. Accompanied by tools to monitor, manage and record radio traffic and bridge to live radios. Calytrix CNR is designed to meet all your training needs.

Radio Simulation

The core set of CNR simulation products support your radio training needs. Communication, After Action Review and Administration.  Take your virtual radio training a step further with add-ons to the CNR suite, adding advanced features to simulate real world environments and devices.

CNR-Skins enables effective low cost radio training without the need for expensive real radios. 

CNR-Skins provides a set of realistic, fully interactive, graphical radio faceplates (“skins”) to deliver a realistic operator training environment. New CNR-Skins can be developed to almost any degree of fidelity, from basic familiarisation training through to deep menu functions. At a fraction of the price of a real radio CNR-Skins is an affordable radio training solution.

  • Use the simulated radios to conduct initial radio training
  • Practice radio procedure across simulated network, and record and playback for AAR
  • Maintain radio currency and competency without accessing the real radios
  • Introduce new radio equipment into service, and
  • Training basic radio fault finding skills

CNR Training Suite

 

 

 

 

 

CNR Skins

CNR Hardware

Delivering a realistic and immersive training environment requires the careful blending of live and virtual communications. Calytrix range of hardware products are designed to help you do just that.  Further detailed information on the breadth of products is available on request.  


 

LVC Cost Counter - Measuring What You're Not Spending

Calytrix LVC Cost Counter is a software system that monitors the simulation network and accumulates and displays the individual, category and total costs associated with LVC simulation events. Cost Counter is able to work on all ‘DIS/HLA standards-compliant’ simulation systems. Cost Counter enables users to accurately measure and conduct deeper analysis into the application and cost savings being achieved through the use of simulation.

With the establishment of key simulation capabilities, there can be little doubt that the application of simulation in analysis, training and operations is flourishing. To date, this adoption has been, in part, generated by the view that simulation saves money and increases capability.

While the technology argument for simulation seems to have been made, and is supported by clear observational and anecdotal data from the field, the collection of actual costs and cost benefit data remains more elusive. This is especially so in an increasingly complex Live, Virtual and Constructive (LVC) arena where simulated effects are blended in real time with live training. It has often been stated thataccurate “Costing and the Cost Benefit Analysis for Simulation” is the missing link in the argument forsimulation. Without clear empirical data on the Value of Simulation, it is difficult to articulate a solid business case for deeper integration of simulation into the underlying capability development and training life-cycles.

 

cost to training

Cost Counter in Use by US Army

Calytrix’s Cost Counter provides the US Army with accurate data on the cost savings of its simulation systems and centres. As an example, at the collective level the system is able to definitively state the actual cost savings of constructive simulation based training of Brigade Commanders and their Staffs, or indeed any unit making use of simulation in their readiness cycle. The same is true for individual training where accurate savings are
recorded for the conduct of a tank gunner’s course, JTAC course, or ongoing pilot training using simulation. Cost Counter logs all of the various events that occur during an exercise that would incur cost in the real world and automatically calculates an approximate cost based on the resources consumed. Cost Counter can be used on all standards-compliant simulations and allows costing data to be collected, analysed and exported. Cost Counter monitors all of the activities in simulation and provides a range of reports detailing total costs, aggregated costs for each equipment type (e.g., all the M1A1 tanks) down to the costs associated with each piece of individual equipment (e.g., an individual vehicle).

Cost Counter operates using user-defined data stored in an underlying relational database. The key point is that the user of Cost Counter defines the content (and thus the quality) of the data in that database, which of course includes the individual costs of many dozens, hundreds, or thousands of items. Therefore, Cost Counter can be tailored for different costs associated with operating in different terrain types and conditions. For example, we know the cost per blade hour of a CH-47 helicopter is less when operating at Fort Bragg then when it is operating in Afghanistan. Does it cost more to operate an M1A2 tank at Fort Hood then an M1A1? The user can define the values of each and then show the cost difference in real time.

Another powerful capability of Cost Counter is its ability to be used as a predictive and budgetary planning tool. By running the scenario envisioned in simulation, Cost Counter will return an expected cost for the exercise, giving Commanders at all levels confidence that they are issuing their yearly training guidance with an accurate cost figure. Cost Counter can be used to analyze the costs, and limited logistical data, associated with both training and operational COA analysis. While not endeavouring to replicate logistic data, Cost Counter will provide accurate reports on distances travelled and hours of operation.

 

 


 

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